PCgame 版 (精华区)
发信人: scout (Love BW ), 信区: PCgame
标 题: BG2 magic weapons
发信站: 听涛站 (Sat Oct 21 15:58:59 2000), 转信
Baldur's Gate II
Magic Long Swords
Name Damage THACO Speed Weight
Long Sword +1 1D8+1 +1 4 4
Long Sword +2: Famir's Blade 1D8+2 +2 3 3
+1 cold damage
Flame tongue 1D8+1 0 5 4
Damage is +2 vs. regenerating creatures, +3 vs. cold/fire creatures, +4
vs. undead
Daystar 1D8+2 +2 3 3
Damage is double vs. undead and +4 vs. evil creatures. THACO is +4 vs.
evil creatures, Casts Sunray once per day (range - 20', radius 20')
DragonSlayer 1D8+2 +2 3 3
Grants immunity to fear, wielder regenerates 1 hp every 10 rounds,
Casts Detect Invisibility once per day. Does double damage vs. Dragons
Ras +2 1D8+2 +2 3 3
A dancing sword that can attack on it's own for 4 rounds
Adjatha the Drinker +2 1D8+2 +2 3 3
Wielder is immune to Charm and Domination, each hit heals the wielder 1
hp.
Namarra +2 1D8+4 +2 3 3
Casts silence 15' radius 3 times per day
Blade of Roses +3 2D4+3 +3 2 3
+2 Charisma
Sword of Flame +1 1D8+1 +1 5 4
All damage is fire damage
The Equalizer 1D8 see below 3 3
Stats all depend on the alignment of the target,
vs. True Neutral +0 Damage, +0 THACO,
vs. Chaotic Neutral and Lawful Neutral +2 damage, +1 THACO.
vs. all other alignments +6 damage, +3 THACO
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Baldur's Gate II
Magic Bastard Swords
astard Sword +1 2D4+1 +1 7 9
Bastard Sword +2 2D4+2 +2 6 7
Bastard Sword +1, +3 vs. Shapeshifters 2D4+1 +1 7 8
Damage is +3 vs. Shapeshifters
Albruin +1 2D4+3 +1 7 8
Grants protection from poison, casts Detect Invisibility once per day
Taragarth 2D4+3 +2 7 7
Grants Non-Detection and 50% fire resistance
Jhor the Bleeder +2 2D4+2 +2 6 7
Does 2 extra hp of damage every round until 10 total, casts Detect
Invisibility once per day
Blade of Searing +3 2D4+3 +3 5 5
+1 fire damage
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Baldur's Gate II
Magic 2 Hand Swords
Name Damage THACO Speed Weight
Name Damage THACO Speed Weight
2 Handed Sword +1 1D10+1 +1 9 15
Sarevok's Sword of Chaos +2 1D10+2 +2 8 10
Each hit drains 1 hp from target and transfers it to wielder
Cursed Berserking Sword +3 1D10+3 +3 10 15
Causes wielder to go Berserk and can only be removed with a Remove
Curse spell
Harbringer +3 1D10+3 +3 7 10
Has a 5% chance of casting 10D6 Fireball centered on target.
Against Ogres, they must make a save vs. spell when hit or turn to
stone
Soul Reaver +4 1D10+4 +4 6 10
Not usable by Good aligned characters
Each hit inflicts a cumulative -1 THACO penalty to target that lasts
for 20 rounds.
Warblade +4 1D12+4 +4 6 11
The Holy Avenger:
Carsomyr +5 1D12+5 +5 5 7
Only usable by Paladins
Additional +5 damage vs. evil opponents, Dispels magic whenever it
strikes an opponent, grants 50% fire resistance
Flame of the North 1D10+4 +2 8 10
Additional +4 damage vs. Chaotic evil opponents
Lilarcor +3 1D10+3 +3 8 10
Talking sword that is somewhat crazy yet humorous
Vorpal Blade 1D10+3 +3 10 15
15% chance with each hit that the target must make a save vs. death
with a -4 penalty or die.
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Baldur's Gate II
Magic Katanas
Name Damage THACO Speed Weight
Katana +1 1D10+1 +1 4 6
Wakizashi +1 1D8+1 +1 4 4
Ninja-To +1 1D8+1 +1 4 5
Malakar +2 1D10+2 +2 2 4
-2 AC bonus against slashing weapons
Celestial Fury (oh yeah) 1D10+3 +3 1 3
Casts Lightning Strike once per day, casts Blindness once per day
Special abilities:
Booming Thunder - Whenever the sword strikes an opponent they must make
a save vs. spell or be stunned.
Shocking Blow - 5% chance of each hit doing an additional 20 points of
electrical damage
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Baldur's Gate II
Magic Scimitars
Name Damage THACO Speed Weight
Scimitar +1 1D8+1 +1 4 5
Rashad's Talon 1D8+2 +2 3 4
Belm +2 1D8+2 +2 0 3
One extra attack per round
Scimitar +1: Shazzellim 1D8+1 +1 4 5
Grants Vocalize, whenever this blade strikes a Bard they must make save
vs. spell with -4 penalty or die.
Scimitar +3: Frostbrand 1D8+3 +3 2 4
Scimitar +5: Defender 1D8+3 +3 2 4
Not usable by Evil or Neutral alignments
-2 Ac bonus
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Baldur's Gate II
Magic Battle Axes
Name Damage THACO Speed Weight
Battle Axe +1 1D8+1 +1 6 7
Battle Axe +2 1D8+2 +2 5 5
Throwing Axe +2 1D6+3 0 2 3
Uses Axe skill, returns to wielders hand when thrown
Hangard's Axe +2 2D6+2 +2 2 3
Azuredge 1D6 +2 1 2
Only usable by characters of Good alignment
Can be used as either melee or missile weapon.
+4 additional damage to undead and they must make a save vs. death with
-4 penalty or be instantly destroyed.
Battle Axe +3: Stonefire 1D8+3 +3 4 7
+2 fire damage
Battle Axe +2: Frostreaver 1D8+3 +3 4 7
+1 cold damage, +1 acid damage
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※ 来源:.听涛站 cces.net.[FROM: 匿名天使的家]
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