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发信人: scout (Love BW ), 信区: PCgame
标 题: BG2 Level 2 Priest Spells
发信站: 听涛站 (Sat Oct 21 16:06:36 2000), 转信
Aid
Sphere: Necromancy
Range: Touch
Components: V, S
Duration: 1 round + 1 round/level
Casting Time: 5
Area of Effect: Creature touched
Saving Throw: None
The recipient of this spell gains the benefit of a Bless spell (+1 to attack
rolls and saving throws) and a special bonus of 1d8 additional hit points f
or the duration of the spell. The Aid spell enables the reipient to actually
have more hit points than his full normal total. The bonus hit points are l
ost first when the recipient takes damage; they cannot be regained by curati
ve magic.
Barkskin
Sphere: Protection, Plant
Range: Touch
Components: V, S
Duration: 4 rounds + 1 round/level
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None
When a priest casts the Barkskin spell upon a creature, its skin becomes tou
gh as bark, increasing its base Armor Class to AC 6 plus 1 AC for every four
levels of the priest (ie. AC 5 at 4th level, AC 4 at 8th, etc). In addition
, saving throw rolls vs. all attack forms except magic gain a +1 bonus. This
spell can be placed on the caster or any other creature he touches.
Chant
Sphere: Combat
Range: 0
Components: V, S
Duration: 5 rounds
Casting Time: 1 round
Area of Effect: 30-foot radius
Saving Throw: None
The Chant spell, brings the priest special favor upon himself and his party
and causes harm to his enemies. When the Chant spell is completed, all attac
k and damage rolls and saving throws made by those in the area of effect who
are friendly to the priest gain +1 bonuses, while those of the priest's ene
mies suffer -1 penalties. Multiple chants are not cumulative.
Charm Person or Mammal
Sphere: Animal
Range: Sight of caster
Components: V, S
Duration: 17 rounds
Casting Time: 5
Area of Effect: 1 person or mammal
Saving Throw: Negates
This spell affects any single person or mammal it is cast upon. The term per
son includes any bipedal human, demihuman, or humanoid of man-size or smalle
r, such as brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-e
lves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies,
orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter
could be charmed, but an ogre could not. The person receives a saving throw
vs. spell to avoid the effect. A recipient who fails a saving throw vs. spel
ls regards the caster as a trusted friend and ally to be heeded and protecte
d. The caster may give him orders, and the charmed individual will carry the
m out as quickly as possible. If the caster harms, or attempts to harm, the
charmed person by some overt action, or if a Dispel Magic spell is successfu
lly cast upon the charmed person, the Charm Person spell is broken. If two o
r more charm effects simultaneously affect a creature, the most recent charm
takes precedence. Note that the subject has full memory of the events that
took place while he was charmed. No charmed creatures may leave the area or
attack non-hostile targets.
Draw Upon Holy Might
Sphere: Combat
Range: 0
Components: V
Duration: 10 rounds
Casting Time: 2 rounds
Area of Effect: Caster
Saving Throw: None
The priest calls upon his god to grant him additional power for a short peri
od. When he does this his Strength, Constitution, and Dexterity are all rais
ed by 1 point for every 3 levels of the caster. A 1st through 3rd level cast
er would thus have his abilities raised by 1, while a 12th-level caster woul
d have all of his abilities raised by 4.
Find traps
Sphere: Divination
Range: Sight of caster
Components: V, S
Duration: 3 turns
Casting Time: 5
Area of Effect: 10-foot path
Saving Throw: None
When a priest casts a Find Traps spell, all traps - concealed normally or ma
gically, of magical or mechanical nature - become apparent to him, much as i
f he or she were a thief. A trap is any device or magical ward that meets th
ree criteria: it can inflict a sudden or unexpected result; the spellcaster
would view the result as undesirable or harmful; and the creator specificall
y intended the harmful or undesirable result as such. Thus, traps include al
arms, glyphs and similar spells or devices.
Flame Blade
Sphere: Elemental
Range: 0
Components: V, S
Duration: 4 rounds + 1 round/2 levels
Casting Time: 4
Area of Effect: 3-foot long blade
Saving Throw: None
With this spell, the caster causes a blazing ray of red-hot fire to spring f
orth from his hand. This blade-like ray is wielded as if it were a scimitar
(Small Sword Proficiency). If the caster successfully hits with the flame bl
ade in melee combat, the creature struck suffers 1d4 + 4 points of damage, w
ith a damage bonus of +2 (ie. 7-10 points) if the creature is undead or is e
specially vulnerable to fire. If the creature is protected from fire, the da
mage inflicted is reduced by 2 (ie. 1d4 + 2 points). Fire dwellers and those
using fire as an innate attack form suffer no damage from the spell. Howeve
r, it is not a magical weapon in the normal sense of the term, so creatures
(other than undead) struck only by magical weapons are not harmed by it. Thi
s spell does not function underwater.
Goodberry
Sphere: Plant
Range: Touch
Components: V, S
Duration: 1 day + 1 day/level
Casting Time: 1 round
Area of Effect: 2d4 berries
Saving Throw: None
Casting a Goodberry spell creates 5 magical berries that the caster can carr
y with him. These berries cure one point of physical damage for each one eat
en.
Hold Person
Sphere: Protection
Range: 0
Components: V, S
Duration: 10 rounds
Casting Time: 4
Area of Effect: The caster
Saving Throw: None
When the priest casts a Sanctuary spell, it causes all of his opponents to i
gnore his existence as if he is invisible. While protected by this spell, th
e subject cannot take direct offensive action without breaking the spell, bu
t may use non-attack spells or otherwise act in any way that does not violat
e the prohibition against offensive action. This allows a warded priest to h
eal wounds, for example, or to Bless himself. He cannot cast spells on other
creatures without ending the spell.
Shillelagh
Sphere: Combat, Plant
Range: Touch
Components: V, S
Duration: 4 rounds + 1 round/level
Casting Time: 2
Area of Effect: 1 club
Saving Throw: None
Creates a magical cudgel (Blunt Weapon Proficiency) that has a +1 bonus to i
ts attack roll and inflicts 2d4 points of damage against opponents.
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※ 来源:.听涛站 cces.net.[FROM: 匿名天使的家]
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