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发信人: eat (失色星夜), 信区: PCgame
标 题: [策略]MM6
发信站: 听涛站 (Sat Jul 29 20:19:08 2000), 转信
Combat Mode Tricks!
By Crescent
You can really mess with monsters if you constantly switch between
the two fighting modes. I start off in Real Time Combat and dodge
behind a wall then hit the Turn Combat mode. The monster obligingly
lines up on the other side of the wall. I then switch to real time
and it pops its head out so I shoot it. I then switch back to turn
combat and it goes back behind the wall and hits the wall instead of
my characters. The Clerics of Baa in the Free Haven sewers are
particularly susceptible to this tactic. I fireball them; they
lightning bolt the wall.
Enemy Activation!
By Crescent
If you see a large group of enemies in the distance, advance one
step at a time. Chances are, that group is actually comprised of
several smaller groups. If you proceed very slowly, you'll only
activate one group (or one or two enemies within a small group.)
(Activating means they'll realize that they should try to kill you
and start advancing or shooting.) As an enemy activates, immediately
go into turn combat. It slows things down, but you be glad you did.
It's much easier to target the activated enemies, ignoring those that
ignore you. You'll find that you may be in range of enemies that
still don't know you're there until you shoot them. With some bow
skill, you can kill enemies before they ever realize you are a threat.
I've taken out armies of 50+ monsters without taking any damage that
way. (The islands just North of Mist are a great practice area!) It
even works with monsters with range capabilities because you'll face
1-2 at a time against your 4 characters. Much better odds.
Building Up Your Team!
By Dan
The sorcerer should concentrate on getting Fire Skill up to level 8
and getting the fireball, fire blast, and meteor shower spells (all
great for taking out multiple enemies). Then turn attention to Water
and obtain water mastery asap -- water is the best to master because
you get the best benefits from it (the travel spells as well as being
able to enchant all weapons and armor you have!). The fighter should
quickly become a cavalier by getting the recommendation outside of
FreeHaven -- you can make it to sword mastery in no time for no cost
this way. Lastly, a good way to take out powerful monsters is to use
the fly spell to hover above them and pelt them with spells and arrows
-- but look out for that spell wearing off.. can be a real pain.
Returning Is Good!
By Many Heroes...
Towns and chests repopulate after a while. I returned to New Sorpigal
in August or September of the first year, and all the goblins / mages
were back, AND the chests refilled, AND those barrels by the docks
that increase your stats permanently.
Water Is Best!
By Barry Brenesal
Work your sorcerer up to Water Magic Mastery! It is simply the most
powerful spell book, outside of light and dark. It has Enchant, Ice
Bolt, Water Walk, and the 2 transportation spells. Once you have Water
Magic Mastery, your party can jump (as they did in previous M&Ms) among
fountains each day, supercharging their levels and stats before
reentering the latest, most terrifying dungeon.
By Elgrim
Pick up the Enchant Item spell. I have seen it sold in both Mist and
Free Haven, and Mist you can get to via boat ride from New Sorpigal.
After you get water expert and about 6 ranks or more in Water Magic
begin enchanting all the useless rings you find. Then have a character
you worked up with the merchant skill sell them. I have made about
100k doing this, and have been able to afford every spell the game has
to offer along with training in all the expert and master skills. It's
an excellent way to turn useless or poor money items into easy cash.
Other items work as well, cloaks, belts, etc. Give it a shot, you'll be
happy you did when the cash flows in. To gain the best results, pick up
two NPCs who add to your merchant skill. I found 2 very good ones in
Ironfist, together they add 8 to my skill, giving my merchant character
a rank of 16 at expert.
Fire Is Best!
By Paul H
Fire is much better than water especially for beginning characters.
You can get a very good attack spell sooner than in any other element
(fire bolt). The very first spell (torch light) comes in handy for
spotting monsters and treasure. Plus lets face it Inferno cast at a
high level can completely clear a room of monsters no other element
class has a spell that can do that. As far as taking out the big boys
incinerate cast by a master will take out just about anything I have
come across so far. I would probably say that wind is the next best
element just because of the fly and wizard eye spells, both very handy
to have.
Where Did You Go?
By Barry Brenesal
Don't necessarily expect a person who is supposedly in an area to be a
town. References to"such-and-such being in Free Haven" refer to the map
of Free Haven, not the city itself. As a result, the clerk needed to
nominate the party by Osric Temper is in a small town to the west of
Free Haven, located on the same map. Desmond Weller, who teaches Bow
Mastery, actually lives on the second floor of Caster Kriegspire,
considerably outside the town of Kriegspire.
Death From Afar!
By Steven Bell
There is no better feeling than pumping your enemies full of arrows
before they reach you. This works best in turn based combat. I would
suggest getting two or three of your characters the Bow skill, you can
buy it at Castle Ironfist. I can't tell you how much fun I had, sitting
a good distance away from Goblins, Fanatics of Baa and the like, plugging
them full of arrows. Half the time, they died after two hits, the other
half of the time they turned tail and ran. This strategy works well
because it doesn't cost anything in terms of spell points or arrows.
I have always believed that softening up your targets and then working
them over when they got close enough made for light work of many targets.
By Dill Weed
Get everyone bow skill. Then pump it to level 4. Then spend the money and
make the experts. All of them. Many, many battles can be won with little
or no damage to you by using the run-stop-turn-shoot, run-stop-turn-shoot
strategy. This works best indoors, and can be very effective against
creatures who could normally stomp you into dust. I know it's expensive,
but your money will come back to you in droves.
10th Level Treasures!
By Barb French
Once you're about 10th level or so, and particularly if you know Bless
and Heroism, get to the city of Free Haven any way you can and get into
the sewers. (There are a LOT of archers and fire archers on the road,
but you can run for it and survive. Trust me: I know). The sewers are
relatively easy and the money is truly serious for this level of play.
It sure beats killing goblins en masse and taking their measly 10-15 gold
apiece. In the sewers you'll mostly be dealing with a few brigands and
rogues and a handful of apprentice, journeyman, and full mages, but it's
nothing you haven't dealt with successfully before this. There are quite
a few rats, but those are downright easy. Everyone with a bow helps pick
off the rats before they can bite and disease you. Save often to avoid
diseases. You can easily pick up several thousand gold by running around
in the sewers, and the monsters simply aren't that numerous. Hint: Search
all the sewer grates you can reach. There's gold in them there muckholes.
Be sure to check the floor of the large room in the center with the sparks
whizzing around. There are a few artifacts and some fairly hefty piles of
gold. Just because it looks empty at first doesn't mean that it is.
Combat Types!
By Lord Titan
Don't stick too much with turn-based combat. In the open, move around to
avoid incoming enemy missile fire. Give each member of your party a missile
weapon, or quick spell such as Harm or Fire Arrow. You can mow down hordes
of Followers of Baa, Lizard Men, and Orcs just by moving about and keeping
the A key pressed down. Don't forget to search about for bodies after the
massacre is over.
Indoors combat presents a whole other challenge. Here, turn-based is most
useful. I like to employ a draw-'em-out strategy. In a dungeon, when you
open a door, it's likely there are more critters in the room than you can
handle. Whether it's Cobras, Brigands, Orcs, Spiders, Slimes, or whatever,
just charging in is likely to get you killed. So here's what you do.
Don't Kill The Locals!
By Lord Titan
Here's a general tip: don't kill the locals! If you accidentally, (or on
purpose) kill a peasant, the whole town will riot and come for you with
knives. If some critters jump you in town, go into turn-based combat, flee,
or be really careful to hit only what you are aiming at. It's really
disturbing to have twenty peasant women slashing at you with knives.
Sniper Mode!
By Lord Titan
Go sniper when you can. If you can get a height advantage over a group
of monsters, you can slaughter them while taking very little losses.
Find a hill overlooking a group of orcs, or press Delete to look down
a ramp way, then shoot away. Many times you can get them all, even if
you can't see them.
The Arena!
By Kelson & Dill Weed
The arena in Iron Fist can be reached by going to the stables and
hitching a ride. Save before you go. Remember that the Arena is only
available on a Sunday. The gold you collect seems to depend on what
you actually killed in the arena. If you die, go back to the save game
and try again. Easy money!
Lets Make A Deal!
By Dill Weed
Choose one character and pump him up in the merchant skill. Make him
your point man for buying and selling. Even horse rentals and ship travel
is reduced significantly with this skill. Every gold counts.
By Alan Beaudoin
The benefits of the Merchant skill can't be stressed enough. You will
save wagonloads of gold buying things if you have a good Merchant in your
party. My Merchant (skill 7 with Expert training) can get more than twice
the normal prices when selling in shops, and buy at about 2/3 price!
This especially saves money when buying expensive things like spellbooks
of learning and powerful artifacts.
Stat Boosting!
By Tabun
Keep trying the permanent stat boosters (wells, etc), they sporadically
will boost stats again. It may be a bug, but as long as it still works...
Help The Baddies?
By Tabun
Helping bad guys (like members of the cult of baa) may be some quick
money, but it will make people thing less of you. (I went from
respectable to average by returning the stupid candelabra...)
By Rodger Barrington
Tabun recommended against helping the baddies since it impacts your
notoriety. I returned the candelabra and went from respectable to bad.
I then donated part of the gold I got from returning the candelabra to
the temple, result: I was still respectable, made about 800 gold and
2000 experience. Donations are an easy way to control notoriety. You
want to get help from an evil person, donate to the Baa temple, threaten
people, or otherwise. You want to get help from a good person, donate to
a good temple.
Keep Your Own Notes!
By Tabun
The autonotes don't keep track of what people say, you have to write it
down yourself. Very helpful is when someone tells you where someone else
is, especially if they teach mastery of a skill.
Getting In Buildings!
By Tabun
If you see a second floor balcony on a building, go around it looking
for stairs. They are often in back. (Not all buildings have stairs you
can find...)
Cheap Kills!
By Tabun
The A key will target the closest enemy, even if you (the player)
can't see them because of darkness. Also use it if part of an enemy is
sticking out of a wall, you can often hit and kill them without ever
being in the same room. (cheap but effective when possible)
Knights or Paladins?
By Intertoday
It's better to choose a knight, than a paladin for your party in the
beginning. The paladin is considerably weaker. As for his spirit magic,
the cleric will have it too, and on a higher level. Instead, you should
pump up the weapon skills of your knight.
By Murometz
I would opt for the Paladin. Why? 1) Your cleric will have enough on
their hands spreading out skill points among 3 schools of magic (mind,
body, and light or dark), without having to learn the spirit school, too.
2) It's good to have healing spells available to 2 party members, just
in case 1 becomes unconscious and you lack any healing scrolls. 3) If all
4 party members have magic, you have 4 banks of mana to draw from.
That's 2 healing spells per turn in battle, or maybe a Cure Insanity from
your cleric while your paladin casts Heroism. More magical options per turn.
The Wise Man!
By Steiner
There is a seer in the mountains near Ironfist, he provides you with
general information on what to do to go on in the game. Make sure you
visit him.
Lucky Horseshoes!
By Alan Beaudoin
In most major towns you will find a stable or coach company. Go into
the horse stall areas, and you will find two magic horseshoes which
your characters can use to get +2 free skill points! There are also
two of these lying about on the coastline southwest of Castle Ironfist.
Save Game - Save Time!
By Lord Titan
When you are in a losing battle, reload your saved game BEFORE your
last character gets his lights put out. On my 200 MHz it takes 2-3
minutes to load a game. If you let your characters all croak, the game
automatically reloads and sends you back to New Sorpigal, requiring
a second reload, and a second wait to bring up your most recent saved
game. By loading before death, you prevent that extra, automatic load.
Air Expert!
By MagiK
He is located on the second story of the bank building in New Sorpigal.
Search the south wall (using the space bar) of the bank to find a "fly"
scroll to get to the upper level.
Also while you have the fly spell active visit the volcano north of
New Sorpigal, you can find an obelisk and 4 horseshoes inside the
crater. The only way to get there is to fly.
P.S. While flying in town, look out for massive fireballs from the
tower located in town, they have a nasty AA policy in the towns.
Spell Protection!
By Murometz
Remember, offensive magical spells don't always work as planned. Some
creatures have natural (minotaur kings and cuisinarts) or magically
provided protection (druids) which can render elemental missiles erratic.
Prismatic Light!
By Murometz
Prismatic Light can work wonders when you're faced with a multitude of
magic casters indoors. Just make sure your Light Magic user is at least
expert level, and has plenty of mana points in reserve. You'll knock off
25 points per foe per cast, far more than any targeted spell could achieve.
Regenerative Items!
By Murometz
Note that some items will help your characters regenerate spell points,
or regain hit points. There are others that aid in "recovery"-- meaning
they let you recover quicker after being hit by a successful attack.
These items do not gain by multiple: 2 rings of spell regeneration will
not aid a character any more than 1.
Hidden Treasure!
By Ralzac
This is not a major help or anything but I have found a rock that is
actually a treasure chest on the coastline of New Sorpigal. It is on
the north side of town a little east of town.
Identifying Without Identify!
By Janus
Here's a helpful trick for beginning adventurers who don't have the
identify skill reliably built up and don't want to spend money to see
what a thing is. If you find an unknown weapon, take it to the ARMORER
and he will tell you that "I can't identify that long dagger, I don't
know what it is." Well, he just told you what it is. For free. Do vice
versa for armor. I don't know if this trick reveals enchantment or
anything, but by the time you find enchanted goodies, you should have a
high enough identify skill.
Flight Scroll!
By Chris Engle
In the town of New Sorpigal on the south side of the bank or when you
are facing the bank search the left side to find a scroll of flight.
Be careful not to fly to high because the tower will throw Fire balls
at you. On the top floor of the bank is the Air Expert. If you go north
there is a Volcano and inside is a Obelisk and a few horse shoes.
Increasing Levels!
By Roblee
To raise levels fast go back to the beginning areas of the game and
use mass destruction spells like fireball to kill the huge groups of
creatures outside, once you clear the areas again (all the chests are
also refilled, so be sure to check em) go back and go up level, I
have gone up 4 to 5 levels at once do to this strategy.
Wizard Eye!
By Clark
When you get to higher levels and have Wizard's Eye, always cast it,
always. You will see that there are monsters on the other side of
relatively thin walls. Try casting ring of fire and watch them take
damage even though they are in a different room. This works wonders
taking out large groups of irritating Werewolves in their Lair.
Sniping The Bad Guys!
By Andrew Hakes
Here is a little series of hints involving fighting with nasty type
monsters, like the ranged weapons people(monks, fanatics, headhunters,
archers). Make sure you have ranged attacks, like arrows, harm, deadly
swarm, icebolt, etc.. Fight them from partially around a corner. You
will probably miss more often, but their spells will hit the wall rather
than you the majority of the time. If they get to far out from the wall
and you start taking shots from them strafe around the corner and fire
a few, then duck back so they can not see you.
Also along the lines of sniping, steep rises such as ramps are nice to
use as well as the high/low spots. Make sure you train your characters
in archery and at least get them to expert in it. Then watch for slopes
that the enemies tend to slow down on, some of them allow you to shoot
the enemy in time with his advance up the slope. The enemy will slide
down while he is reacting to the hit. This will make it difficult for
him to climb the slope, and allow you many shots before he can get to
you. Works best against close attackers, and in real time mode.
Hidden Gold!
By Fire Eyes
In the south passageway (Temple of Baa) that leads to the gallery there
is 5K gold hidden in the outside wall about 10' from the door leading
into the gallery.
Careful Flight!
By Barry Brenesal
Once you've got the Fly spell and a caster who's an Air Expert, flight
reconnaissance becomes a possibility. Just start the spell going, rise
as high as you can, and take off at a run (SHIFT+arrow keys), jogging
along the way to avoid foes who use ranged weapons and magic. You can
cover an entire map quadrant in this fashion, but be careful. First,
don't start the spell near a town, unless you've already gotten the
Dragon Towers quest and the tower key from Baron Stromgard; then you
can alter the towers to attack only large flying creatures instead of
you, too. Second, if you touch a cliff while flying, you will start to
drop. Third, some airborne foes will follow you, or cast magic-- like
the Harpy Matrons, who can curse at a distance.
Ivan Wants Amber!
By Barry Brenesal
When you get amber tears in the Lord of Fire's dungeon, DON'T click on
the "amber" conversational option in Ivan Magyar's house, in Free Haven.
Ivan will gladly exchange amber for gold, but the amber is far more
useful to you in that dungeon.
Castle Ironfist Level Ups!
By Janus
Castle Ironfist is the best place to level up for a beginner to
intermediate player. First of all, this is the first place where you
can get the bow skill, buy bows and get expert bow skill. Second, go up
to the castle area (on the hill) and touch the two fountains (speed and
accuracy). Once you do that, walk to the first teleport to reach the
arena. Walk (run) to the pool (+10) and fight. If you ever get weak,
touch the pool. The pool is not unlimited but it does restore itself
after one day. When you are almost done you can either wait or teleport
back. If you wait, the area will eventually fill up with lizard men again.
When you teleport back (to Castle) you can start the whole process over.
The area continually fills up with lizard men and Baa guys, so you can
fight until your hearts content. Any mass spell helps (obviously).
--
※ 来源:.听涛站 cces.net.[FROM: 匿名天使的家]
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